


We turn brand culture into experiences people remember.
From global campaigns to real-world activations, we design and build interactive moments that connect people and brands in ways that feel personal, physical, and alive.
Immersive fan engagement at ComicCon that pulled attendees "On the set" with Vikings, from casting and wardrobe to the world of the show itself.
Featured Work
Sneaker culture meets mobile AR with interactive tools designed to deepen engagement around PUMA’s LQDCell line.
Mobile App, Augmented Reality, Game Development
Bose
Bose VPI
Virtual Event Platform, Experience Design & Production
A custom digital platform showcasing Bose innovation through rich interaction and polished remote engagement.
eBay
Live Event Tech, 3D Visualization, Touch Screen App Development
F1 Miami Grand Prix
An immersive, real-time vehicle customization experience that brought eBay's Guaranteed Fit promise to life at F1 Miami.

We start by understanding brand culture, audience behavior, and context. Through discovery and concept development, we shape experiences with intention before anything is built.
Experience Strategy
We build custom interactive technology that brings experiences to life. This includes bespoke software, real-time systems, AR and VR, sensors, and integrations that power meaningful interaction, not tech for tech’s sake.
Creative Technology
We design immersive brand experiences across physical, digital, and hybrid environments. From live activations and installations to interactive products and environments, the focus is always on how people feel, move, and engage.
Experience Design
What We Do

INPHANTRY views every project as a shared mission. We work closely with our brand partners, embedding ourselves in their world to bring real experiences and insights directly into the work.
Our ideology evolves with ideas in real time. We encourage continuous discovery and feedback as projects take shape. By choosing flexibility over rigidity, the result is work that feels more authentic and more impactful for the audience.



